Comments on mesh bodies

I normally don’t comment on fashion trends or item trends, but the nature of mesh bodies has gotten a lot of attention lately and some people keep asking my opinion about it.

I’ll begin by saying that many people ask me what kind of mesh body I’m using and are shocked when I tell them that I am using a regular SL body. They seem skeptical as they state that it looks so good. I do remind them that SL still has amazing skin makers for SL bodies. Some of these skins are better than the skins that come standard in any of the mesh bodies available.  So it is possible to look just as good.

At the same time, the shape also makes a difference. Finding a well proportioned shape that has nuances to it is not hard and there are many great shape makers in-world.

Two mesh items that are a must, are mesh hands and feet. The SL hands and feet are just plain ugly to be wearing around. I use appliers to blend the hands and feet with the SL body. The blending took me a while to figure out but once I did, everything is seamless.

That said, I’ve nothing against mesh bodies. They look gorgeous with or without clothes all the time. Having a SL body you have to work a little harder to make it look as good or even a little better. I’m sure I’ll be wearing a mesh body soon enough since I’m starting to see some amazing ones.

Where the big difference still persists is in the mesh heads. I don’t have to remind you that the abundance of mesh heads makes some gatherings look like the “Return of the Clones” and a lot of them are expressionless or worst yet, have some crazy animations that make the person look ridiculous when they laugh or the teeth are shown. Developers still have a lot of work to do.

But … the heads don’t have to look like clones. I was talking with a person that had the expressionless clone head (and the eyes in the wrong spots inside the head), and I told her that with a little make-up (a make-up applier), and some editing she could look a lot nicer and just a tad different, she didn’t know. I asked her to open the hud for her head and of course is as complicated as it can be, and a lot of add-on appliers create an added cost to the already expensive head. She just didn’t know all the possibilities with a mesh head and didn’t realize that she had to change some settings to make the eyes fit correctly.

All of this reminds me of the early days in SL when we had to edit each individual object to make it fit well on our bodies (oh yes we still have to do that even with mesh bodies). There is a learning curve, but it is worth it.

P.S: Bento heads are a whole other topic. All I’ll say now is this, if you don’t know how to edit it “DON’T TOUCH IT.”

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